For some boards, remapping or programming keys using software is a crucial feature. Gaming peripherals have extra keys that you can set to execute a series of keystrokes with the push of a single button, and we cover the best gaming keyboards in a separate guide. Keyboards that work with layers, in which a single button can perform several functions, typically allow you to change what those are. Some ergo keyboards have non-standard layouts, like thumb clusters with multiple keys near the space bar that you operate with your thumb. You’ll also be able to program those.
To this end, I have written a small C library for the sole purpose of generating the Delaunay triangulation of a colour palette and using the resulting structure to perform barycentric interpolation as well as natural neighbour interpolation for use in colour image dithering. The library and source code is available for free on Github. I’ve included an additional write up that goes into a bit more detail on the implementation and also provides some performance and quality comparisons against other algorithms. Support would be greatly appreciated!
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